Betty asks…How to counter gravity pull in a virtual world?Say the gravity in this world is pulling objects with 600 units of gravity and the object it is affecting has 5 units of mass (real world units of gravity and mass do not apply here). How would I calculate how much force to apply to the object to counter the gravity and have the object basically levitate?poptropicahelp answers:Get the object close to 0 kelvin, and then gravity wont be a factor at allSteven asks…Cant find a non-downloa
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